Campaign: Damos Crusade
Homeworld: Void Born - Battlefleet Calixis
Divination: To War is Human
Sanctioning: Throne Wed
- Movement: 4/8/12/24
- Wounds: 9
- Fate Points: 2
- Initiative: 1d10+4 °
- Skills: Speak Language (Low Gothic), Speak Language (Battlefleet War Cant), Navigation (Stellar) [Basic], Pilot (Starcraft) [Basic], Common Lore (Tech) [Basic], Psyniscience, Invocation, Literacy, Commerce, Common Lore (Imperium), Forbidden Lore (Warp), Forbidden Lore (Psykers), Scholastic Lore (Occult), Deceive, Dodge, Logic, Inquiry, Scholastic Lore (Cryptology), Command, Awareness, Charm, Barter, Tech-Use.
- Talents: Chem Geld, Resistance (Psychic Powers), Basic Weapons Training (SP), Melee Weapon Training (Primitive), Pistol Weapons Training (SP), Peer (Inquisition), Swift Attack, Resistance (Fear), Blademaster, Jaded, Ambidextrous.
- Traits: Shipwise, Void Accustomed, Naval Lineage Skills, Close-Quarter Fighter, Officer on Deck, Unreadable Mind, Writ of Authority.
- Psychic Rating: 3
- Psychic Discipline: Telepathy
- Psychic Powers: Basic Telepathy, Astral Telepathy, Delude, Compel, Sensory Deprivation, Mind Probe.
- Armor: 9/8 all locations except for Head (7/6) - Good-Quality Pressure Carapace Armor (7 AP first attack, then 6 AP) [HA pg 62], Best-Quality Subskin Armor (2 AP all locations except for Head)
- Weapons: Good-Quality Autopistol (30m, S/-/6; 1d10+2 I; Pen 0; Clip 18; Reload Full; Reliable), Force Sword (1d10+1+SB+PR E; Pen 2+PR; Balanced, Force; +10 to attack, +10 to Parry)
- Gear: Psykana mercy blade, Psy-Focus, rebreather, grapnel, clip harness, micro-bead, pict recorder, 5 clips of ammo, backpack, recoil gloves.
Wish List: man-stopper bullets (scarce), upgrade armor (again!), MIU weapon interface (rare), cranial armor (scarce), pain ward (ItS 141 rare), storm bolter (extremely rare), organ-grinder bolt ammo (ItS 128, extremely rare), conversion field (ItS 130, extremely rare), flip belt (ItS 138, extremely rare), holo-suit (ItS 140 extremely rare).
Psychic Familiar Edit
"Psy", Elric's psychic familiar, is a family heirloom that his father first acquired and passed down to him. It looks like a poisonous mechanical frog, and it is most often kept hidden in the recesses of his carapace armor.
- Movement: 1/2/3/6
- Wounds: 6
- Skills: Awareness (Per), Swim (Ag)
- Talents: Light Sleeper, Paranoia
- Traits: Bestial, Crawler, Machine (3), Natural Weapons, Size (Puny), Toxic, Unnatural Toughness (x2)
- Weapons: Fangs (1d10+SB R + 1d10 poison, Primitive, Toxic)
- Psychic Features: Psychic Reservoir (sustain up to 2 powers)
- Insanity: 3
- Corruption: 0
XP Acquired: 6,850 xp
XP Spent: 6,650 xp
|Living Nightmare||300||Starting Package|
|Common Lore (Imperium)||100||Rank 1|
|Forbidden Lore (Warp)||100||Rank 1|
|-- Achieved Rank 2 (500+ xp)|
|Willpower +5 Simple||100||-|
|Scholastic Lore (Occult)||100||Rank 1|
|Sound Constitution||200||Rank 1|
|Forbidden Lore (Psykers)||100||Rank 2|
|-- Achieved Rank 3 (1000+ xp)|
|Psy Rating 2||100||Rank 2|
|Intelligence +5 Simple||100||-|
|Intelligence +10 Intermediate||250||-|
|Intelligence +15 Trained||500||-|
|-- Achieved Rank 4 (2000+ xp)|
|Intelligence +20 Expert||750||-|
|-- Alternate Rank 5: Templar Calix Psykana (3000+ xp)|
|Psy Rating 3: Telepathy||200||Rank 3|
|Psychic Power: Delude||100||Rank 4|
|Swift Attack||100||Rank 4|
|Psychic Power: Astral Telepathy||200||Templar|
|Psychic Power: Compel||200||Templar|
|Agent of the Throne||600||Elite Package|
|-- Achieved Rank 6 (5000+ xp)|
|Acquired 250xp for Training Day|
|Weapon Skill +5 Simple||100||Templar|
|Acquired 300xp for Greenskin Cleanup|
|Scholastic Lore (Cryptology)||100||Astropath gap|
|Acquired 150xp for Sabotage!|
|Acquired 100xp for Pirate Lord|
|Acquired 300xp for A Deal is a Deal|
|Psychic Power: Sensory Deprivation||200||Rank 4|
|Acquired 400xp for catching up|
|Psychic Power: Mind Probe||200||Templar|
|Acquired 350xp for Dead Station|
|Willpower +10 Intermediate||250||-|
Wish list: Armor of Contempt (Templar 100), Counter Attack (Templar 200), Quick Draw (Rank 1 100), Step Aside (Templar 300), Wall of Steel (Templar 300), Scrutiny (rank 6 100), Interrogation (rank 6 100), Peer - Military (rank 6 200), Peer - Noble (Templar 300), Psy Rating 4 (rank 6 200), Sound Constitution (rank 3 200, rank 4 200, Templar 200&300, rank 6 200), Pistol Training - Bolt (rank 5 200+50), Basic Weapon Training - Bolt (rank 5 100+50), Search (rank 5 100+50), Nerves of Steel (reroll failed WP to avoid pinning, rank 5 200+50), Die Hard (reroll when avoiding blood bloss, rank 3 200). followed eventually by Sure Strike + Precise Blow, Lightning Reflexes. Lores: Scholastic Lore (Heraldry; rank 3 100), Scholastic Lore (Legend, rank 3 100), Common Lore (Imperium, Imperial Creed; rank 1 100), Common Lore (War; rank 4 100), Common Lore (Imperial Guard, Tech; rank 5 100+50), Common Lore (Administratum; rank 6 100), Scholastic Lore (Tactica Imperialis; rank 6 100)
Character Creation Edit
Homeworld: Void Born
- Skills: Speak Language (Ship Dialect)
- Trait - Charmed: (replaced below)
- Trait - Ill-Omened: (replaced below)
- Trait - Shipwise: Gain Navigation (Stellar) and Pilot (Spacecraft) as Basic skills
- Trait - Void Accustomed: Immune to space sickness, and low- or zero- gravity are not considered difficult terrain.
- Stats: -5 S, +5 WP
- Wounds: 1d5 + 6
- Fate: Roll 1-4: 2; roll 5-10: 3
Planet: BattleFleet Calixis
- Replaces Charmed and Ill-Omened
- Trait - Naval Lineage Skills: treat Common Lore (Tech) as a Basic skill, and gain Speak Language (Battlefleet War Cant).
- Trait - Close-Quarter Fighter: grants talent Basic Weapon Training (SP), +5 S, -1 Init if outdoors on planet surface, +5 WS if back is to wall or in confined areas like a hallway, and -10 BS if firing at Long Range or greater.
- Trait - Officer on Deck: grants +10 to Command if onboard a ship, and +5 on Fellowship Tests with Void Born.
Career: Imperial Psyker
- Skills: Speak Language (Low Gothic), Psyniscience, Invocation, Trade (Merchant) which in RT is Commerce, Literacy.
- Talents: Melee Weapon Training (Primitive), Pistol Weapon Training (SP), Psy Rating 1.
- Traits - Sanctioned Psyker: roll on Sanctioning table)
Starting Package: Living Nightmare
- Costs 300 xp
- Trait - Unreadable Mind: mind is unreadable
- Talent: Resistance (Psychic Powers)
- Stats: +5 WP
- Insanity: 1d5
- WS: Base 20, rolled 19; total 39
- BS: Base 20, rolled 11; total 31
- S: Base 20, rolled 3, -5 for Void Born, +5 for Close-Quarter Fighter; total 23
- T: Base 20, rolled 11; total 31
- Ag: Base 20, rolled 18, +3 from divination; total 41
- Int: Base 20, rolled 9, +20 from 4 advances; total 49
- Per: Base 20, rolled 4; total 24
- WP: Base 20, rolled 14, +5 Void Born, +5 Living Nightmare, +5 from advance; total 49
- Fel: Base 20, rolled 16; total 36